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Play as a political leader in a 1v1 first-person showdown. Bribe key government officials to gain influence for your cause—just don’t get caught by the press.

CONCEPT

Under the Table is a game about political corruption. You and your opponent play political leaders at a gala, and your goal is to collect as much from the attending elites as possible. While you do your shady dealings, journalists will chase after you and attempt to catch you red-handed. Avoid their cameras and shake hands with elites until you have enough money to buy your own election!

This game was developed in Unity during a 3-day game jam hosted by Behaviour Interactive, with my primary focus on level design.

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OUR GOAL

To create a high-stakes environment where the press can expose you at any moment. The 1v1 multiplayer setting encourages intense, competitive gameplay—mirroring the pressure and unpredictability of real election campaigns

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THE TEAM

Design: 
UI/UX Design - Antoine Lussier 
Game Design - Simon Berthiaume
Game Design - Brandon Eccles 
Technical Design - Jonathan Dupuis 
Level Design - Youri Leonard 
Narrative Design/VA - Spencer Diver 

Programming:
Gabriel Boisvert 

Art:
Sound Design and Music - Sophie Lowry 
Modelling/Texturing - Noura Benchekha 
Modelling - Pierre Amand 
Environmental Art - Enekiel

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