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CONCEPT
Under the Table is a game about political corruption. You and your opponent play political leaders at a gala, and your goal is to collect as much from the attending elites as possible. While you do your shady dealings, journalists will chase after you and attempt to catch you red-handed. Avoid their cameras and shake hands with elites until you have enough money to buy your own election!
This game was developed in Unity during a 3-day game jam hosted by Behaviour Interactive, with my primary focus on level design.

OUR GOAL
To create a high-stakes environment where the press can expose you at any moment. The 1v1 multiplayer setting encourages intense, competitive gameplay—mirroring the pressure and unpredictability of real election campaigns
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THE TEAM
Design:
UI/UX Design - Antoine Lussier
Game Design - Simon Berthiaume
Game Design - Brandon Eccles
Technical Design - Jonathan Dupuis
Level Design - Youri Leonard
Narrative Design/VA - Spencer Diver
Programming:
Gabriel Boisvert
Art:
Sound Design and Music - Sophie Lowry
Modelling/Texturing - Noura Benchekha
Modelling - Pierre Amand
Environmental Art - Enekiel
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